![]() Four different emotions can show up in testimony analyses – happiness, anger, shock, and sadness (the icon of which also represents fear) – which will light up with different intensity. At some points, the player can use Athena's 'mood matrix' mechanic to detect conflicting emotions in witnesses' voices during their testimonies, such as sudden happiness in the middle of fear. If the player presents incorrect evidence, the judge's confidence in the player will be lowered if the judge's confidence in the player is depleted, the game ends. If the player spots a lie or a contradiction in the testimony, they can present evidence to demonstrate the contradiction. ![]() They can move backwards and forwards through statements in the testimony, and can choose to press the witness for more information on a particular statement sometimes, the witness will revise their testimony based on this. ![]() During trials, the player cross-examines witnesses. The player can also sometimes use Phoenix's 'psyche-lock' mechanic to see locks on the hearts of witnesses who are hiding something.
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